ATAR Notes: Forum
VCE Stuff => VCE Mathematics => VCE Mathematics/Science/Technology => VCE Subjects + Help => VCE Specialist Mathematics => Topic started by: GerrySly on January 27, 2009, 10:37:15 pm
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Questions I have had trouble with (or need a little push to get started) :)
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all those questions can be/must be done by calc. one way is you can sketch both equations and find(x-value) where they intercept. Dont forget the domain
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question 3: http://vcenotes.com/forum/index.php/topic,2171.0.html
question 5: substitute values for A and r then solve using calculator.
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Find correct to two decimal places, the angle between the line
and the tangent to the graph of
at the point of intersection
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it is difficult to deal with
, hence, we take the inverse of both functions [which does not change the angle between the two slopes]


point of intersection is (2,2) [take the inverse of the point]
slope of first graph: =2 \implies \theta_1 = \tan^{-1} (2))
slope of second graph:  - 1 = 3\implies \theta_2 = \tan^{-1} (3))
angle in between:
-
)
I came up with the following answer
, but the answer is actually }})
I seem to not be able to do the questions with a constant in front of x, when there is no constant I am able to differentiate. This is the following equation I used to differentiate
with no constant in front of x.
 = \frac {-1}{\sqrt {a^2 - x^2}})
There seems to be something I am missing
Thanks
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instead, try using the chain rule:
\right) = -4\frac{d}{du}\cos^{-1}(u)\cdot \frac{d}{dx}\left(\frac{5x-3}{2}\right) = \frac{4}{\sqrt{1-u^2}}\cdot \frac{5}{2} = \frac{10}{\sqrt{1-\frac{(5x-3)^2}{4}}} = \frac{20}{\sqrt{4-(5x-3)^2}})
expand that --> simply would give you the correct answer
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} dx)
}{\sin^2 (x)} dx)
}{\sin^2 (x)} dx)
} - \frac{\sin^2(x)}{\sin^2(x)} \right ] dx)
} - 1 \right ] dx)
 - x + c)
Alright, I managed to
hack my way through most of the equation but how do I integrate
?
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firstly,
, I was a little confused reading your post :P
to integrate
and
, the only way [that I know of] is by recognition:
 = \sec^2(x) + C)
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)
and
 \cos^4 (x) )
And if any help can be given on
, our teacher says he's not giving any help on how to integrate it lol
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 \; dx = -\cot \left( x-\frac{\pi}{2}\right) + C)
\cos^4(x)\; dx &= \int \cos^4(x) - \cos^6(x)\; dx \\<br />&= \int \left(\frac{\cos(2x)+1}{2}\right)^2 - \left(\frac{\cos(2x)+1}{2}\right)^3\; dx\\<br />&= \int \frac{\cos^2(2x) + 2\cos(2x) + 1}{4} - \frac{\cos^3(2x) +3\cos^2(2x) + 3\cos(2x) +1}{8}\; dx\\<br />&= \frac{1}{4}\int \frac{\cos(4x)+1}{2}+ 2\cos(2x) + 1\; dx - \frac{1}{8}\int (1-\sin^2(2x))\cos(2x) + 3\frac{\cos(4x)+1}{2} + 3\cos(2x) + 1\; dx\\<br />&= \frac{\sin(4x)}{32}+ \frac{x}{8} + \frac{\sin(2x)}{4} + \frac{x}{4} - \frac{1}{16}\left(\sin(2x) - \frac{\sin^3(2x)}{3}\right) - \frac{3}{64}\sin(4x) -\frac{3}{16}x - \frac{3}{16}\sin(2x) - \frac{x}{16} + C \\<br />&= -\frac{\sin(4x)}{64} + \frac{\sin^3(2x)}{48} + \frac{x}{8} + C\\<br />\end{align*})
(checked)
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A few more that I came across...
Find the asymptotes of the graph with equation 
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Oh also I wanted to know how do I write up a multi choice SAC? Our teacher told us to get the correct answer and then explain why the others are incorrect. How do I write that though?
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A few more that I came across...
Find the asymptotes of the graph with equation 

Just made attempt number 3 on the second problem and got this
} + \tan^{-1} {(x/3)} \end{bmatrix}_{0}^{\sqrt{3}} \\<br />&= \left [ \log_e {(12)} + \frac{\pi}{6} \right ] - \left [ \log_e {(9)} \right ]\\<br />&= \log_e { \left ( \frac{4}{3} \right )} - \frac{\pi}{6}\\<br />&\approx 0.811<br />\end{align*})
Gosh I love how LaTeX makes me see things more clearer, now just to find out how I find asymptotes, I am sure I have learnt it before but I just can't figure out what it is heh
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Find the asymptotes of the graph with equation 
dividing through by x to get
 + \frac{2}{x})
as
,
, so on the left, the graph becomes
. Do the same thing on the right to obtain
. Hence
is a slant asymptote.
as
(approach from the left),
,
. as
,
,
, so there is a verticle asymptote
.
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Find the asymptotes of the graph with equation 
dividing through by x to get
 + \frac{2}{x})
as
,
, so on the left, the graph becomes
. Do the same thing on the right to obtain
. Hence
is a slant asymptote.
Ah ok, yeah that is one of my problems heh, asymptotes that are equations, thanks for that Mao. It seems you are the only one who can help me lol
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An inverted cone with depth 50 cm and radius 25cm is intially full. Water drains out at 0.5 litres per minute. The depth of water in the cone is h cm at time t minutes.(Find an expression for
)
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The slope of the line on the side is a constant 
Use that expression to find r in terms of h. Then you can sub that into the equation for V to get V in terms of h. This yields an easy situation.
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The slope of the line on the side is a constant 
Use that expression to find r in terms of h. Then you can sub that into the equation for V to get V in terms of h. This yields an easy situation.
, why is that -500 and not -1/2?
I attempted the equation and ended with the answer
, I think I am not fully understanding something.
2 weeks of no maths at all has really hit me hard now :P
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, why is that -500 and not -1/2?
1 litre = 1000 cm^3. Since all the other measurements are in cm, it makes sense to get volume in cm as well.
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and now chain rule it to get -2000 on the numerator for dh/dt.
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Thanks for that guys, appreciate the help, starting to get back into the swing of things. Got another though that I can't seem to do
(http://img8.imageshack.us/img8/3573/question9e3.png)
I know it has something to do with using the relationship between
and
but I am not sure how to do that as x is constantly changing so it can't be the radius (which I could then use
, to solve)
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the circular cross section can be modelled by a circle of radius 2 with a center of (2,0):
^2 + y^2 = 4)
[think of this as the tank is laying on its side with water flowing out to the left (-x direction)]
Then, at any given x value between 0 and 4, the width is 2y
^2})
^2})
The surface area A can then be expressed as
[this area is the area of water that is exposed to atmosphere, ambiguous wording...]
hence, 
(if I remember correctly, that is)
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(http://img131.imageshack.us/img131/7710/kinematics.jpg)
Having some troubles with those two questions. I thought I had an idea of how to do 10 a) but I have trouble working it out without 3 bits of information. I thought that I just subbed it into the equation
, and then solved but with two unknowns I am not sure where to go from there
^2 + 2(a)(3.2)\\&=(6.4)a+1.44\end{align*})
Number 11 I know I have to split it into two parts and solve, i.e. forwards and backwards, but no idea where to go from there.
Help appreciated :)
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10.
a = a
u = 1.2
d = 3.2
v = 0




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10.
a = a
u = 1.2
d = 3.2
v = 0




Oh wow, probably should have figured that out heh, thanks
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11.
d = ut
d = 12 * 4 = 48m
u = -4 a= ? t= 20 d=48
d= -80 + 0.5at^2
48 = -80 + 0.5 * a * 400
a = 0.64 ms^-2
i don't get what b is asking
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Thanks for that, I thought B was asking for the time in which the final velocity of the first section = 0. So when the particle slows to a stop and begins going backwards
The way I thought to do that was the following
t+c<br />v(12)&=4\\<br />4&=-(0.64)(12)+c\\<br />c&=11.68\\<br />\therefore v(t)&=-(0.64)t+(11.68)<br />\end{align*})
Then solve that for when
, but I keep getting
when the answer is
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11. Setting
at 12 seconds, the displacement x is +48m, velocity is +4. to get back to origin, it must have a displacement of -48.


The time the particle has a negative velocity:
(this is the point where the particle momentarily stops)
Hence it spends the rest of the time, 13.75 seconds, going backwards.
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Show that
}+\cos{(\theta)}i&=cis \left ( \frac{\pi}{2} - \theta \right )\\<br />\cos{(\theta)}-\sin{(\theta)}i&=cis \left ( -\theta \right )\\<br />\sin{(\theta)}-\cos{(\theta)}i&=cis \left ( \theta - \frac{\pi}{2} \right )\\<br />\end{align*})
Just showing me how to do the first one should be helpful, thanks
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did u mean cis on the right hand side ?
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Show that
}+\cos{(\theta)}i&=cis \left ( \frac{\pi}{2} - \theta \right )\\<br />\cos{(\theta)}-\sin{(\theta)}i&=cis \left ( -\theta \right )\\<br />\sin{(\theta)}-\cos{(\theta)}i&=cis \left ( \theta - \frac{\pi}{2} \right )\\<br />\end{align*})
Just showing me how to do the first one should be helpful, thanks
expand the RHS:
(cis\frac{\pi}{2}))
+isin(-\theta))i)
-isin(\theta))i)
-i^2sin(\theta))
+sin(\theta))
which should render once latex gets working...
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Quicker this way:
cis(pi/2-@) = cos(pi/2 - @) + isin(pi/2 - @) = sin@ + icos@
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(http://img198.imageshack.us/img198/3859/vectorquestion.png)
Now for the first part I am pretty sure how to get that answer.
appears to be exactly in between
, hence
. But can you just deduce that from the graphic or is there something else you can use?
Now for part b I have no idea how to begin... just began working with vectors today
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The easiest way to think about this is to have two trapezium make a parallelogram (flip the second one horizontally). In this case, you will have
top edge = b + a
bottom edge = a + b
middle line is exactly in the centre since the line is from X to X', both are midpoints. since the line is XYX', the length XY is also half of top or bottom edge, i.e. )
To prove it is parallel, since DC is parallel to AB, any sum of a and b will be parallel. hence XY is parallel to AB.
[But this is a badly written question.]
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Let's travel from X to D to C to Y. This gives vector XY:

However, traveling from A to X to Y to B gives AB=a:

Subtract the two equations to get rid of
and 
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(http://img188.imageshack.us/img188/386/vectorquestion2.png)
Ok just a clarification question for this question, I can't remember how our teacher showed us to show they are linearly dependent / independent, but wikipedia says I can arrange them in a 3x3 matrix and find the determinent and if it equals 0 then it is linearly independent. Is this the way we are supposed to show it? I have been ridiculed for using methods found in wikipedia before...
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Essentially, you want to find out the nature of the solutions to the equation

which can also be expressed as:
Now, if the matrix
is INVERTIBLE (that is, the determinant is non-zero), then you can immediately see that our solution will be of the form:
, that is, the matrices are linearly independent.
If the matrix is not invertible, then you can do ninja shit and they should be linearly dependent.
Applying this to the examples you have provided:
a) Our 'big' matrix is
Notice that
, so these vectors are linearly indepedent.
I'm sure the rest are doable in much the same manner (unless you can see straight off the bat that one of the provided vectors is a scalar multiple of another)
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for the first case only:
Your teacher's method:
will give you three simultaneous equations
4a + 2b = -4
a - b = 2
3a + 3b = 6
if the above has a solution
, then they are linearly dependant, otherwise independant.
The proper method used in uni is as dcc has shown above.
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(http://img198.imageshack.us/img198/6586/vectorsproblem.png)
Ok, 6.a.i and ii are easy enough (6.a.ii
and 6.a.ii is just
of that according to the ratio) but I always seem to have trouble with
. I thought
was just
, but using that position vector gives me something weird.
Just helping me understand what the are asking for
should be enough, I should be able to work it out from there.
BTW the answer is
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is just the position vector of M

or

Same thing.
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Thanks TrueTears, vectors are kicking my ass here...
(http://img291.imageshack.us/img291/2530/vectorprobleme.png)
The answer is just out of my reach, I know it had something to do with using
but I am not sure how to relate that to
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Find
using the information provided.
Now pretend you have a triangle namely OCD.
Using the cosine rule to work out length of CD.
You know OC = 5, OD = 7.
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(http://img265.imageshack.us/img265/4438/chapter11question8.png)
I always have problems with these "solution" questions, not sure how to approach them. I have problems visualising it, I can visualise the other formula questions where there is an easy exit and entry amount.
By the way that is Chapter 11 Question 8 Cambridge Essential
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http://vcenotes.com/forum/index.php/topic,9192.msg121038.html#msg121038
That would help immensely.
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http://vcenotes.com/forum/index.php/topic,9192.msg121038.html#msg121038
That would help immensely.
Thanks for that TrueTears, helped partially, got some clarifications now :)
The answer is
and I am able to get the 6 as
but I am having trouble getting the Outflow. By my understanding of kj_'s post the outflow is
and the volume exits and enters the container at the same amount therefore there is no
variable.
This means that the answer should be
right? Not sure how they got it over 10.
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http://vcenotes.com/forum/index.php/topic,9192.msg121038.html#msg121038
That would help immensely.
Thanks for that TrueTears, helped partially, got some clarifications now :)
The answer is
and I am able to get the 6 as
but I am having trouble getting the Outflow. By my understanding of kj_'s post the outflow is
and the volume exits and enters the container at the same amount therefore there is no
variable.
This means that the answer should be
right? Not sure how they got it over 10.


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(http://img20.imageshack.us/img20/111/chapter11question21.png)
Just a clarification question, is this normal notation? The umlat on the top of the y? Seems a tad strange to me...
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(http://img160.imageshack.us/img160/1124/chapter11question24.png)
Another simple question haha
I was able to get the equation for displacement (x) as
, which allowed me to find the time at which the rock hits the ground,
. Now when I subbed it into the equation for velocity,
I get
. I am not sure why I am getting a negative but they are getting a positive?
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Yes, Issac Newton used this notation.
It's because the word 'speed' refers to magnitude.
Btw if you havn't already seen then there is a formula:

Which is derived from using the method that you used. ie: sub in
into
and you get the formula.
Anyways, the formula i provided saves time for this problem.
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Yes, Issac Newton used this notation.
It's because the word 'speed' refers to magnitude.
Btw if you havn't already seen then there is a formula:

Which is derived from using the method that you used. ie: sub in
into
and you get the formula.
Anyways, the formula i provided saves time for this problem.
Ah ok, yeah I was going to use that formula but decided against for some stupid reason. Thanks for that
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Alright just another simple question, I managed to get
down to the following equation
, and was wondering is there anyway to solve that by hand? I used nSolve on the calculator and got 3.
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(http://img16.imageshack.us/img16/6934/chapter11question72.png)
No idea where to even begin with this one, most differential equations I solve I am given
and then I differentiate as many times as needed and sub in to solve.
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Now we flip so you get

Now you can solve for x in terms of y by integrating both sides. Later you can solve for y again.
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But does
?
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er.... does it?
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er.... does it?
I'm willing to say sometimes. Other times it would be nonsense.
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/0, your username provides one idea of a problematic scenario.
how about
. what is
? is it 0.5 or -0.5? But for one-to-one function this will not arise such as the logarithms and stuff that you ussually deal with, or application problems where you stick to some domain.
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A bowl can be described as the solid of revolution formed by rotating the graph of
around the y-axis for 
Find the volume of the bowl 
The bowl is filled with water and then, at time
, the water begins to run out of a small hole in the bottom. The rate at which the water runs out is proportional to the depth,
, of the water at time
. Let
denote that volume of water at time
.
Show that
Now this is the part that I am having trouble with. I know I must do the whole
to something, then introduce a constant of proportionality but I am not sure where to go with this.
Any help is appreciated :)
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I thought it was

So
where 
Now find
[Let y = h, integrate and find V as a function of h] then use chain rule.
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A container intially contains 500L of pure water. Salt water is being poured in at 5L/min with 10kg salt concentrate. It is leaving the container at 10L/min. Assume m kg is the amount of salt in the container at time t hours, find

That was a paraphrased question from our analysis task today (don't have the actual test with me)
Here is how I solved it
 - \left ( \frac{m}{500} \cdot 10 \right )\\<br />&=50-\frac{m}{50} (kg/min)<br />\end{align*})
I am not sure if I went correct or not, because I had another equation to begin with but I scrapped it for this approach.
Note: My test is finished so you are not actually helping me complete a test, just helping me see my mistakes
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10kg salt concentrate
if 10kg/L then your inflow is correct.
Your outflow is wrong however:


You assumed V is a constant 500, but really it changes over time: V=500+5t-10t=V=500-5t
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10kg salt concentrate
if 10kg/L then your inflow is correct.
Your outflow is wrong however:


You assumed V is a constant 500, but really it changes over time: V=500+5t-10t=V=500-5t
Hmmm, that sucks, thanks kamil
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A particle travels in a path such that the position vector
at time
is given by =3\cos{(t)}\mathbf{i}+2\sin{(t)}\mathbf{j}, t\ge 0)
If the positive y axis points north and the positive x axis point east, find correct to two decimal places, the bearing of point
, the position of the particle at
from:
The origin
Alright I was able to find this one out fairly easily, I found the point and the quadrant the point was in, 4th quadrant point
. Then I knew that the angle I find needs to add
to it, so I went..
}&=\frac{\sqrt{2}}{\frac{3}{\sqrt{2}}}\\<br />\theta&=\tan^{-1}{\left ( \frac{2}{3} \right )}\\<br />&=33.69^o<br />\end{align*})
I then added
to it and I got
which is the answer.
Now here is the part I was having trouble with
The initial position
The initial position vector was
which I then converted to cartesian form to find the bearing and I got
. Now my assumption was because it was on the x-axis I just subtract
from my previous answer to get the bearing but that gave me a different answer.
Appreciate any help :)
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?
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Wow it's been a while since I've hit the Spec books heh, started to get into revision mode and hit a problem straight up with Vectors heh
(http://img215.imageshack.us/img215/1108/question.png)
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tricky one. Use the cosine rule:
(i will denote dp as that dot product in the equation given).
Verify that the following two equations are true by drawing a diagram and applying the cosine rule twice:





hence two sides are of equal length, but the other pair is not, hence isosceles.
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(http://img42.imageshack.us/img42/1000/questionj.png)
Ok I am fine with doing everything up to part c. I am just not sure about the wording. What does "The Spider decides to continue along AB to join MN" mean mathematically? Scalar multiples, perpendicular? Just not sure...
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Also another question, consider the following shape...
(http://img195.imageshack.us/img195/8567/questionc.png)
If we were asked to find
is it technically wrong if we expanded like so?
because I keep going a different way to the book and get a different answer only because I take a different router (the book expands
) I realise why it is silly to do it my way in this case (we are told to find
earlier) but in an exam if we have enough information for both ways will the examiners have two answers or only the one and if we go the wrong way they will mark it incorrect?
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I don't think
.
I think book is wrong as well 
In any case even if you take a different route the final answer should always be the same.
Say you did 
This would yield the exact same answer if you did
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(http://img42.imageshack.us/img42/1000/questionj.png)
Ok I am fine with doing everything up to part c. I am just not sure about the wording. What does "The Spider decides to continue along AB to join MN" mean mathematically? Scalar multiples, perpendicular? Just not sure...
allow "OA +mAB = OM + nMN" where m is any value of R, and n is between 0 and 1. solve in 3 dimensions i, j, and k
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I don't think
.
I think book is wrong as well 
In any case even if you take a different route the final answer should always be the same.
Say you did 
This would yield the exact same answer if you did 
Ok that makes sense now, I should be getting the answer no matter what (I think I typed it up wrong but you gave me a good explanation anyway thanks :))
(http://img156.imageshack.us/img156/917/questionn.png)
Another one I am having trouble with, question a.ii in particular
Ok I can get as far as this...
^2}\\<br />&=\sqrt{m^2\cdot |\mathbf{u}|^2 + 2mn\mathbf{u}\cdot \mathbf{v} + n^2|\mathbf{v}|^2}\\<br />&=\sqrt{m^2 + 2mn\mathbf{u}\cdot \mathbf{v}+n^2}\\<br />&=\sqrt{m^2+mv+n^2}<br />\end{align*})
Now there answer is
but I not sure how they got the minus, aren't all angles within an equilateral triangle 60 degrees? How are they getting 120? Wouldn't that be saying it isn't an equilateral triangle?
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angle has to be tail to tail vectors so the angle is 120 degrees
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angle has to be tail to tail vectors so the angle is 120 degrees
I could kiss you right now, sitting here studying for 11 hours straight makes things seem that much harder :P
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(http://img27.imageshack.us/img27/2510/questionp.png)
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Position vector is
 = 6ti+(t^2+4)j)
[v(t) is always tangent to r(t)]
When
,
.
The unit vector is
-
r(t) =6ti + (t^2+4)j
r'(t) = 6i + 2tj
r'(4) = 6i + 8j
|r'(4)| = rt[36 + 64]
= 10
unit vector = r'(4) / |r'(4)|
(6i + 8j) / 10
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Thanks for that guys, appreciate the help :)
(http://img21.imageshack.us/img21/6264/questionk.png)
I'm having trouble with part c. I have no idea how to find out the time when they are "nearest" each other.
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There's 2 ways depending on whatever floats your boat.
1. The magnitude of |PQ| can be used. Find the minimum under the square root and thus you found the minimum t at which this occurs. [This is utilizing the result from b) ii)]
2. You can also dot the velocity vectors of OP and PQ and find when it equals 0, you must dot the velocity vectors and not the displacement because they give the direction of motion. [Since two particles are closest when they are perpendicular to each other, ie a straight line, notice this would only work if the path they travel in is a straight line.] But for this question you don't know the velocity vector for time t thus you should go with option 1.
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There's 2 ways depending on whatever floats your boat.
1. The magnitude of |PQ| can be used. Find the minimum under the square root and thus you found the minimum t at which this occurs. [This is utilizing the result from b) ii)]
2. You can also dot the velocity vectors of OP and PQ and find when it equals 0, you must dot the velocity vectors and not the displacement because they give the direction of motion. [Since two particles are closest when they are perpendicular to each other, ie a straight line, notice this would only work if the path they travel in is a straight line.] But for this question you don't know the velocity vector for time t thus you should go with option 1.
the first method is valid.
However, I'm not sure how you got the second method. Two objects do not have to have perpendicular velocity at the closest point, this question included. [The velocities here are constant, not dependent on time]
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(http://img44.imageshack.us/img44/9400/questionpt.png)
I'm having trouble with part e. I know we have to use the dot product and solve for the cosine then arccos it, but I'm not sure what two vectors to use. Do I take a vector one second after being hit and the position of the hole, 100i, just not sure.
Cheers
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There's 2 ways depending on whatever floats your boat.
1. The magnitude of |PQ| can be used. Find the minimum under the square root and thus you found the minimum t at which this occurs. [This is utilizing the result from b) ii)]
2. You can also dot the velocity vectors of OP and PQ and find when it equals 0, you must dot the velocity vectors and not the displacement because they give the direction of motion. [Since two particles are closest when they are perpendicular to each other, ie a straight line, notice this would only work if the path they travel in is a straight line.] But for this question you don't know the velocity vector for time t thus you should go with option 1.
the first method is valid.
However, I'm not sure how you got the second method. Two objects do not have to have perpendicular velocity at the closest point, this question included. [The velocities here are constant, not dependent on time]
The second method is reminiscent of method used when you have a path(possible straight line) and want to find the minimum distance between a FIXED point and the path, except you would take the dot product of velocity and the vector connecting the 'vehicle' and fixed point. (although there possibly could be a lesser distance at the end points of the path, or you could have several of these perpendicular cases(but this is mostly rare). Completely analogous to finding minimum by setting gradient to zero, in fact it's the same if you think about it geometrically).
edit: actually this method can sometimes give you maximum distance. By drawing a graph you can see whether it is minimum, max or something else (again, completely analogous to setting derivative to zero when finding min/max of y=f(x)). So I'll just always go with method 1 unless it's something obvious like a striaght line or curve bending away from (convex to??) FIXED point in question.
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(http://img84.imageshack.us/img84/9840/questionx.png)
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turning these into vectors:
3i+1j and ai+bj.
The angle between these must be
and the magnitude of both must be equal. Using the dot product:
(\sqrt{3^2+1})cos60^o)

but
(from equating magnitudes).
^2)



and use the the info that a and b are positive.
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Another method:
OP = 3i + j
OQ = ai + bj
PQ = (a-3)i + (b-1)j

hence
(1)
(2)
equating them gives
, substituting back into (1) will yield the same answer as kamil
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There's 2 ways depending on whatever floats your boat.
1. The magnitude of |PQ| can be used. Find the minimum under the square root and thus you found the minimum t at which this occurs. [This is utilizing the result from b) ii)]
2. You can also dot the velocity vectors of OP and PQ and find when it equals 0, you must dot the velocity vectors and not the displacement because they give the direction of motion. [Since two particles are closest when they are perpendicular to each other, ie a straight line, notice this would only work if the path they travel in is a straight line.] But for this question you don't know the velocity vector for time t thus you should go with option 1.
the first method is valid.
However, I'm not sure how you got the second method. Two objects do not have to have perpendicular velocity at the closest point, this question included. [The velocities here are constant, not dependent on time]
The second method is reminiscent of method used when you have a path(possible straight line) and want to find the minimum distance between a FIXED point and the path, except you would take the dot product of velocity and the vector connecting the 'vehicle' and fixed point. (although there possibly could be a lesser distance at the end points of the path, or you could have several of these perpendicular cases(but this is mostly rare). Completely analogous to finding minimum by setting gradient to zero, in fact it's the same if you think about it geometrically).
edit: actually this method can sometimes give you maximum distance. By drawing a graph you can see whether it is minimum, max or something else (again, completely analogous to setting derivative to zero when finding min/max of y=f(x)). So I'll just always go with method 1 unless it's something obvious like a striaght line or curve bending away from (convex to??) FIXED point in question.
yes yes yes, I see now. For moving objects P and Q, the dot product is
, where the velocity must be non-zero, and either P and Q are travelling parallel to each other, or they intersect.
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OR in polar form.
p=rt(10)cis(artan1/3)
q=rt(10)cis(artan1/3 + pi/3)
.:a=rt(10)cos(artan1/3 + pi/3) and b=rt(10)sin(artan1/3 + pi/3).
Use compound angle formulae to evaluate.
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Thanks guys :) Always good to see multiple approaches at questions
(http://img153.imageshack.us/img153/1108/question.png)
I'm not sure how the book got
. I keep getting
instead of what they want. The only way I could incorporate the speeds was to find the acceleration and then to find F=ma and solve.
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u= 50/3 v = 20/3 t = 5
v = u + at
20/3 = 50/3 + 5a
a= -2
f = 1000 * 2
= 2000N
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did you convert to m/s :O
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Alright got a couple questions after doing a couple practice exams...
I am constantly getting implicit differentiation incorrect. It seems to be the correct equation but not in their form, how flexible are they with this? E.g.
(http://img22.imageshack.us/img22/1497/questionr.png)
I did this and came up with
and yet there answer is
. This has happened more often than not but for the rest of the question I get the correct gradient so it's the correct form. I am just not sure how I can go further than what I have.
Also in reading time what are allowed to use? Calculators, reference material?
Cheers :)
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i got the same as you lol
used quotient rule instead of their one?
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I remember a similar problem /0 brought up [actually I think it's the same]
They should accept both forms, but to get their form use the product rule.
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I remember a similar problem /0 brought up [actually I think it's the same]
They should accept both forms, but to get their form use the product rule.
Heh righto, I used the product rule to get that (
)
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(http://img22.imageshack.us/img22/1497/questionr.png)
I did this and came up with
and yet there answer is }{x^2+2y})
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2007 VCAA EXAM 2 MC Q 19
A particle is initially travelling at 5 m/s. A constant force of 18 newtons is applied to the particle, in the direction of motion, for 4 seconds. The particle accelerates at
.
The momentum of the particle after 4 seconds is...
2007 VCAA EXAM 2 MC Q 21
A 12kg mass moves in a straight line under the action of a variable force F, so that is velocity
when is is x metres from the origin is given by
.
The force F acting on the mass is given by...
2007 VCAA EXAM 2 SA Q 4c
(http://img30.imageshack.us/img30/7196/questiond.png)
Just did 2007 VCAA Exam 2 as you can see, those were the questions I couldn't solve even after looking at the assessor's report. I always seem to have trouble with the style of questions as the last one (landing and angles) so if you could explain it generally it would be helpful :)
Thanks a bunch :)
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Question 19)
F = mA
18 = M(1.5)
M = 12 kg
P = mv
Find v at t =4
u = 5, v =? t = 4, a = 1.5
v = u + at
v = 5 + 6
v = 11
p = 12*11 = 132
21) v^2 = 3x^2-x^3+16
(1/2)v^2 = 1/2(3x^2-x^3+16)
Derive it, to get a = whatever
then F = MA
so times both sides by m = 12
as for 4C, I asked that question myself so I can't help :|
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Ah right thanks for that TonyHem, I knew I had to do something with other forms of acceleration for 21 but didn't know how, thanks for clearing that up :)
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I always seem to have trouble with the style of questions as the last one (landing and angles) so if you could explain it generally it would be helpful
There's a good discussion about it starting from this post, and goes till the next page too. If unsure by the details after reading this then feel free to ask specific things.
http://vcenotes.com/forum/index.php/topic,11962.msg174393.html#msg174393
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An alternative solution to Q19)
(Newton's Second Law, see Essentials Textbook)


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Q4c)
The angle of landing deals with the angle the vector path meets with the horizontal plane. The angle is the angle between the vector tangent to the path and the horizontal, i.e. between the velocity vector and the horizontal.
The horizontal vector must point in the same direction as velocity vector, hence 
, the rest is fairly trivial.
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Q4c)
The angle of landing deals with the angle the vector path meets with the horizontal plane. The angle is the angle between the vector tangent to the path and the horizontal, i.e. between the velocity vector and the horizontal.
The horizontal vector must point in the same direction as velocity vector, hence 
, the rest is fairly trivial.
Ah right, it's the velocity vector. The vector,
, you just used the velocity vector but removed the k component yeah? Can I do that for every question like these? (Velocity vector).(velocity vector minus k component) etc. ?
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That's assuming the "ground" is the x-y plane. What if the ground was the x-y plane tilted say
? :coolsmiley:
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That's assuming the "ground" is the x-y plane. What if the ground was the x-y plane tilted say
? :coolsmiley:
Interesting, I assume you could just right angle triangle that shit and go j component is [tex]40\cdot \sin{(30^o)}=40\cdot \frac{1}{2}=20/tex]?
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Ahh just realised the solution may not be as simple as I thought. Kinda post without thinking :/
Another kool way of doing the original version is to find the angle from taking
. This angle is the angle between velocity and
vector. A little geometry tells you that the required angle is
minus this. In the new example, the vector taken from tilting
30 degrees acts like the new
. Yeah... as i said not that as simple as i thought it could be :/. But at least you get the picture as to why the dot product is taken and not simply the tangent of the magnitudes of the i and k component.
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(http://img262.imageshack.us/img262/2504/tssm.jpg)
Not quite sure about the solutions, if you could shed some light in it it'd be appreciated :)
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Oh wow, that's pretty challenging


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just a quick question how would you integrate x= -800v/(10,000+v^2) to find x in terms of v
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Oh wow, that's pretty challenging


)
Is that formula of a sector bit required knowledge? Never seen it before :S
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just a quick question how would you integrate x= -800v/(10,000+v^2) to find x in terms of v
let u = 10000 + v^2 and u should end up with a log by the looks of it
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Just curious, where is this question from? I've browsed through heaps of exams n haven't seen this q.
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Just curious, where is this question from? I've browsed through heaps of exams n haven't seen this q.
Mine? From TSSM '09
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Well I survived Specialist maths lol
Thanks go out to TrueTears, Mao, kamil9876, dcc, Flaming_Arrow, evaporade, Damo17, /0, bem9, biggzee, bigtick and TonyHem for all the help over the year, truly appreciate it :)