ATAR Notes: Forum
VCE Stuff => VCE Mathematics => VCE Mathematics/Science/Technology => VCE Subjects + Help => VCE Mathematical Methods CAS => Topic started by: droodles on January 31, 2008, 06:02:32 pm
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between 
x - ints
what
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x-intercepts are when y=0
 + 1)
Subtracting 1 from both sides:
)
Dividing by 2:
 = -\dfrac{1}{2})

 = -\dfrac{1}{2})
Now to figure out these values, you can use ArcSin() to figure out a value, but you should just know the unit circle and that
and how to relate this to negative 0.5


Note we remove the solution
as it is out of the domain 
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PUT IT IN RADIANS OR I WILL BASH U
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i like that in a man
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what is the y-intercept of
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The y-intercept is when
:
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i love you math fanatics.
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just in case ppl don't know, I'd like to explain a step in Coblin's working (hope you don't mind ;))...note that this is one way of understanding it, among several other ways.
when x=0, you get: 2cos(-3pi/4)
however, due to symmetry, cos(-x)=cos(x) --> this can be seen by drawing the unit circle and triangles in it
thus you get what coblin has --> 2cos(3pi/4)
hehe, just in case ppl don't see that link
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hey jeff, u work at subway in cranny and used to work at doveton makkaz didnt ya?
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Try to memorise exact values, symmetry, and do a lot of those questions and you'll easily get the hang of trig.
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remember the 2 triangles and that circle thingy. (forgot the name.. its been a while :P)
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The unit circle. What "2 triangles" are you talking about?
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probably the way he visualises the symmetry, draw two triangles in the appropriate quadrants...?
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ummm ill draw them on paint..
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[img]http://www.uploadgeek.com/uploads456/0/tri.JPG[/img]
here's the triangles...
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nice artwork there :P.
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Oh! I don't bother with that, I prefer to remember the exact values by rote. It's really easy because you just remember it like this:





Notice how it progresses like
for
?
just goes in the opposite direction, and
is defined by both
and
.
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nice artwork there :P.
hehhe i love paint :D
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Oh, I thought you meant the symettry of the two triangles on the Unit Circle.
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Another way of remembering exact values:
Imagine you have your left arm outstretched in front of you, with your palm facing your face (so you can see the insides of your hand). Now, Imagine you wanted to find
. Put down the first finger (your index finger) on your hand and then, count the number of fingers to the left of that (in this case, there is only 1 finger to the left of your index finger. Now, what you next do, is take the number of fingers on the left, square root it, and divide by two.
I.e. For
:
1 finger to the left, so
 = \dfrac{\sqrt{1}}{2} = \dfrac{1}{2})
Now lets say you wanted to find
:
There are two fingers to the left (as your middle finger is
), so:
 = \dfrac{\sqrt{2}}{2})
Now, Index = pi/6, Middle = pi/4, ring = pi/3:
If you wanted to find a Cosine instead of a sine, its simple, you just count the number of fingers to the RIGHT of the finger which you wish to find:
i.e. to find
:
There is 1 finger to the right of your ring finger, so we have:
 = \dfrac{\sqrt{1}}{2} = \dfrac{1}{2})
Now, whats even better is finding the Tangent of an angle, since we know that:
 = \dfrac{sin(x)}{cos(x)})
Then we can figure out
by counting the number of fingers to the left of the specified finger, square rooting it, then dividing it by the square root of the number of fingers to the right of the specified finger.
i.e. to find
:
There are two fingers to the left of your middle finger, and two to the right so:
 = \dfrac{\sqrt{2}}{\sqrt{2}} = 1)
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wow, thats cool! how'd u figure that out? :S
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Yeh, that is pretty cool.
I just memorised exact values by doing a load of questions.
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wow, thats cool! how'd u figure that out? :S
It's just a logical consequence of the rules I stated above, except it cleverly converts that counting onto your hand.
Yeh, that is pretty cool.
I just memorised exact values by doing a load of questions.
Yeah, me too. I recommend this way. I think in both degrees and radians, they are second-nature to me (including their exact values).
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wow, thats cool! how'd u figure that out? :S
It's just a logical consequence of the rules I stated above, except it cleverly converts that counting onto your hand.
No, it's just that i'm amazing, and coblin isn't.
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wow, thats cool! how'd u figure that out? :S
It's just a logical consequence of the rules I stated above, except it cleverly converts that counting onto your hand.
Yeh, that is pretty cool.
I just memorised exact values by doing a load of questions.
Yeah, me too. I recommend this way. I think in both degrees and radians, they are second-nature to me (including their exact values).
Yeah. I just memorised it. I knew if
=
then
would be
.
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Yeah. I just memorised it. I knew if
=
then
would be
.
Just a note on LaTeX, instead of using:
, try:
[tex]\sin \left( \frac{\pi}{6} \right)[/tex]
)
The brackets re-size with the largest thing, so it looks a lot nicer.