ATAR Notes: Forum
VCE Stuff => VCE Mathematics => VCE Mathematics/Science/Technology => VCE Subjects + Help => VCE Specialist Mathematics => Topic started by: Hooligan on October 27, 2009, 02:53:30 pm
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Some problems I had... (yet again. :P):
Question 2c.
- I don't get why
such that

- I get that after arriving at the above equation, that when you multiple by
(since w=
); that you are rotating
anticlockwise (right?)
Then after that.... I just get confused where they get the answers 
Question 4.
Shouldn't the first normal equation be
not
?
Question 7.
I had problems finding the range..... (if you're reading TrueTears, I did it the way we discussed yesterday, but I got a range of
'cause, like you said, range of cartesian = range of
and so from there, we know
, and since this is a straight line and the only restriction on it is
, the range of
and hence the range of the cartesian is
?)
Question 8.
I'm confused how they did it, but this is how I started it, and then got stuck proving it:
- First, a=g, t=0.4s, s=8, u=?, v=0.... using
I get u =
or 
- Then, u=
, v=0, s=?, a=g, and solving for s I get s=
compared to the answer which is... s= ^{2}}{50g} m\])
Is this the right way of going about it? :-\
Thanks in advance.
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2c.
Multiplying a number of i means rotation 90 degs anticlockwise. Thus if you rotate the 2 parallel lines and you rotate them 90 deg anticlockwise one will pass through (-2,0) and (0,2) and the other one will pass through (0,-2) and (2,0)
Now it says 
T was all the complex numbers ON the two lines before rotation, now if you rotate it what are the numbers now that were still ON the two lines before rotation? That's right, those 4 points namely, (-2,0) and (0,2) and (0,-2) and (2,0)
So your answer would be
= -2, 2i, -2i, 2
If you still are unsure about this question I'll sketch it up for you :)
4.
The first normal equation is undefined meaning you have something like
. This can only happen if it's a vertical line, since rise on run is 0. (There is no 'run' for vertical lines). Thus it is x = 1 as the equation.
7.
Yes you are right for this question :). The answers are 100% wrong, I remember checking with kamil and Mao in my thread, the range is NOT [0,30]
If you wanna have a read: http://vcenotes.com/forum/index.php/topic,9192.msg184255.html#msg184255
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8. (This is my way, I didn't do it the answers way)
The motion of the object until it is 8 m above the ground.
and 

Thus 


Now for when the ball is travelling from 8 m above the ground until it touches the gruond


^2)
Work out
from there.
Now that you worked out
, sub back into
to work out x.
Now you know how far the ball travelled from the top of the tower until when it is 8 m above ground. But the question asks for the height of tower so your final answer would be
. A bit of rearranging will get the form they want.
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I worked 8 out differently as well
a=g, t=0.4, s=8
\cdot t\\<br />&=\frac{1}{2}(v-at+v)\cdot t\\<br />8&=\frac{1}{2}(2v-g\frac{2}{5})\frac{2}{5}\\<br />&=\frac{2v}{5}-\frac{2g}{25}\\<br />v&=\frac{5(8+\frac{2g}{25})}{2}\\<br />&=\frac{100+g}{5}<br />\end{align*})
a=g, u=0, v=
, s=h
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for question 7:
how can the range be [o,∞]??
the cartesian equation end up being y=(30/∏)arccos(x/2), which only has a range of [0,30]. Yes, you don't need to restrict the range due to y=3t, however, the arccos graph cannot go to infinity...
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2c.
Multiplying a number of i means rotation 90 degs anticlockwise. Thus if you rotate the 2 parallel lines and you rotate them 90 deg anticlockwise one will pass through (-2,0) and (0,2) and the other one will pass through (0,-2) and (2,0)
Now it says 
T was all the complex numbers ON the two lines before rotation, now if you rotate it what are the numbers now that were still ON the two lines before rotation? That's right, those 4 points namely, (-2,0) and (0,2) and (0,-2) and (2,0)
So your answer would be
= -2, 2i, -2i, 2
If you still are unsure about this question I'll sketch it up for you :)
Oh, I get it now... soo, it was just pure luck we got the same points (after we rotated) as there were before we rotated? right? Otherwise, there could be question where you have to eliminate answers, where it does not do this.
4.
The first normal equation is undefined meaning you have something like
. This can only happen if it's a vertical line, since rise on run is 0. (There is no 'run' for vertical lines). Thus it is x = 1 as the equation.
If it is undefined, then, it would have to be x = 2, however, if it is 0, then can it be y=2... ?
This is how I did it:

At
,
= -2(2)}{2(2)+ 2(1)} = 0\])
Then, using:
:
\])
?
7.
Yes you are right for this question :). The answers are 100% wrong, I remember checking with kamil and Mao in my thread, the range is NOT [0,30]
If you wanna have a read: http://vcenotes.com/forum/index.php/topic,9192.msg184255.html#msg184255
Oh yay! Thanks TrueTears!! Your mathematical ways are unstoppable!! haha! take that TSSM!! :D
8. (This is my way, I didn't do it the answers way)
The motion of the object until it is 8 m above the ground.
and 

Thus 


Now for when the ball is travelling from 8 m above the ground until it touches the gruond


^2)
Work out
from there.
Now that you worked out
, sub back into
to work out x.
Now you know how far the ball travelled from the top of the tower until when it is 8 m above ground. But the question asks for the height of tower so your final answer would be
. A bit of rearranging will get the form they want.
Whoa... thanks TT!!
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for question 7:
how can the range be [o,∞]??
the cartesian equation end up being y=(30/∏)arccos(x/2), which only has a range of [0,30]. Yes, you don't need to restrict the range due to y=3t, however, the arccos graph cannot go to infinity...
The arccos graph can go to infinity.
We merely restrict it to be a function but the path that the particle follows doesn't have to be a function.
The arccos graph is simply the cos graph but on the y axis. We merely restrict the range and domain to make it a function.
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Oh, I get it now... soo, it was just pure luck we got the same points (after we rotated) as there were before we rotated? right? Otherwise, there could be question where you have to eliminate answers, where it does not do this.
That's right :)
If it is undefined, then, it would have to be x = 2, however, if it is 0, then can it be y=2... ?
This is how I did it:
?
Your working is fine but the question asks for the equation of the normal whereas you have found the equation of the tangent. The normal to the tangent equation of y = 2 is just the vertical line x = 1.
And it's x = 1 because that's the vertical line that passes through the point (1,2). If you had x = 2 it'd pass through another coordinate.
EDIT: I fail at quoting >_>
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I worked 8 out differently as well
a=g, t=0.4, s=8
\cdot t\\<br />&=\frac{1}{2}(v-at+v)\cdot t\\<br />8&=\frac{1}{2}(2v-g\frac{2}{5})\frac{2}{5}\\<br />&=\frac{2v}{5}-\frac{2g}{25}\\<br />v&=\frac{5(8+\frac{2g}{25})}{2}\\<br />&=\frac{100+g}{5}<br />\end{align*})
a=g, u=0, v=
, s=h
^2 &=2gh\\<br />h&=\frac{(100+g)^2}{25(2g)}\\<br />&=\frac{(100+g)^2}{50g}<br /><br />\end{align*})
You did it practically the same way I did, except your way, somehow you got
whereas I got
...? I used a different formula, but they're all constant acceleration formulas, so shouldn't we arrive at the same answer? :o
For the second bit, how come you made v=
? Doesn't that mean that when it hits the ground it still has velocity, since you have s = h? ???
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If it is undefined, then, it would have to be x = 2, however, if it is 0, then can it be y=2... ?
This is how I did it:
?
Your working is fine but the question asks for the equation of the normal whereas you have found the equation of the tangent. The normal to the tangent equation of y = 2 is just the vertical line x = 1.
And it's x = 1 because that's the vertical line that passes through the point (1,2). If you had x = 2 it'd pass through another coordinate.
Ohhhh... right... ummm... okay, so once I find out the gradient of the normal is undefined, how to do go about finding the line x = ... ? is there a formula? I don't see the logic behind it now.... ???
EDIT: I GOT IT NOW!!!!!! NEVERMIND! haha! (I re-read your post 3 times until it clicked! thank you!!)
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There's not really a formula you just have to kinda visualize it:
So say the graph looks something like this at (1,2) [Doesn't matter at all what it looks like, as long as you know there's a stationary point at (1,2) since the tangent has a gradient of 0]
(http://img21.imageshack.us/img21/4145/asdfho.jpg)
Now since it asks for the equation of the normal, the ONLY vertical line that passes through the (1,2) is x = 1. Thus the equation of normal is x = 1
EDIT: haha posted this before I saw your EDIT, I'll leave it up here anyways xD
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I worked 8 out differently as well
a=g, t=0.4, s=8
\cdot t\\<br />&=\frac{1}{2}(v-at+v)\cdot t\\<br />8&=\frac{1}{2}(2v-g\frac{2}{5})\frac{2}{5}\\<br />&=\frac{2v}{5}-\frac{2g}{25}\\<br />v&=\frac{5(8+\frac{2g}{25})}{2}\\<br />&=\frac{100+g}{5}<br />\end{align*})
a=g, u=0, v=
, s=h
^2 &=2gh\\<br />h&=\frac{(100+g)^2}{25(2g)}\\<br />&=\frac{(100+g)^2}{50g}<br /><br />\end{align*})
You did it practically the same way I did, except your way, somehow you got
whereas I got
...? I used a different formula, but they're all constant acceleration formulas, so shouldn't we arrive at the same answer? :o
For the second bit, how come you made v=
? Doesn't that mean that when it hits the ground it still has velocity, since you have s = h? ???
v is the speed at which it hits the ground, it doesn't hit the ground with 0m/s.
the equation he used basically, which isn't on the formula sheet is.
s=vt-(1/2)at^2
because if you think about it, if it was dropped from h and h>8
at 8m from ground, the u won't really help solve the problem.
you just need to find the speed it hits the ground, v.
so you use
8=v(0.4)-(1/2)g(0.4)^2
you will get
v= (g+100)/5
in your initial working out you use the s=ut+(1/2)at^2 formula.
it's hard to explain, but i think you just can't think of the object stopping instantly when it hits the ground.
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EDIT: haha posted this before I saw your EDIT, I'll leave it up here anyways xD
awwww... *feels guilty* should have made a complete new post stating I got it. *feels extremely guilty* SORRY TT!
EDIT: Argh! Can't send you 'sorry karma'! Have to wait 12 hours! >.< (I can send Karma now! yay! )
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v is the speed at which it hits the ground, it doesn't hit the ground with 0m/s.
the equation he used basically, which isn't on the formula sheet is.
s=vt-(1/2)at^2
because if you think about it, if it was dropped from h and h>8
at 8m from ground, the u won't really help solve the problem.
you just need to find the speed it hits the ground, v.
so you use
8=v(0.4)-(1/2)g(0.4)^2
you will get
v= (g+100)/5
in your initial working out you use the s=ut+(1/2)at^2 formula.
it's hard to explain, but i think you just can't think of the object stopping instantly when it hits the ground.
Hmmm... I sorta get what you mean, but I 've come across textbook questions, where since the object hits the ground, you make v=0... eg. (from the top of my head) A truck is travelling with a constant acceleration of 2 and an initial velocity of 3m/s, when it hits its breaks. What time does it take for the truck to come to a stop? (answer: 3/2 secs) - you have to make v=0 to solve this problem, don't you?
However, I am still stuck as why when I used just the
, but I get the negative, whereas GerrySly, used a constant acceleration in another constant acceleration formula, and that managed to him/her a positive?? :'( why? I'm totally confused.
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EDIT: haha posted this before I saw your EDIT, I'll leave it up here anyways xD
awwww... *feels guilty* should have made a complete new post stating I got it. *feels extremely guilty* SORRY TT!
EDIT: Argh! Can't send you 'sorry karma'! Have to wait 12 hours! >.< (I can send Karma now! yay! )
haha it's fine, glad to help xD
With regards to your other question, yes normally when something stops with v = 0 the question should specify something like this: "...comes to rest" or else it is really ambiguous.
# First, a=g, t=0.4s, s=8, u=?, v=0.... using
I get
or 
Your way is fine :)
 + (0.5)(g)(0.4)^2)



^2 = 2gx)
^2}{50g})
then ^2}{50g} + 8 = \frac{(g+100)^2}{50g})
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With regards to your other question, yes normally when something stops with v = 0 the question should specify something like this: "...comes to rest" or else it is really ambiguous.
# First, a=g, t=0.4s, s=8, u=?, v=0.... using
I get
or 
Your way is fine :)
 + (0.5)(g)(0.4)^2)



^2 = 2gx)
^2}{50g})
then ^2}{50g} + 8 = \frac{(g+100)^2}{50g})
Uhhmm.... I get everything until the last line...
You don't have to add 8 at the end, because my calculation of 'x' already takes into account the 8 metres (i.e my calculation calculates the whole height... doesn't it?)
I don't get how
? how does adding an 8 to make the 100 in the bracket suddenly positive? ???
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No it does not take into consideration the whole motion. After you worked out the 'u' it is the speed which the object is travelling when it is exactly 8 m above ground.
So after you worked that out, from the top of the tower you have a = g, u = 0 and now
. Now you can work out the distance travelled from the top of the tower until the object is 8 m above the ground.
Also
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No it does not take into consideration the whole motion. After you worked out the 'u' it is the speed which the object is travelling when it is exactly 8 m above ground.
So after you worked that out, from the top of the tower you have a = g, u = 0 and now
. Now you can work out the distance travelled from the top of the tower until the object is 8 m above the ground.
Also ^2}{50g} + 8 = \frac{g^2 - 200g + 100^2}{50g} + \frac{400g}{50g} = \frac{g^2 + 200g + 100^2}{50g} = \frac{(g+100)^2}{50g})
Beautiful! Thanks TT!! Get it now! :D