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November 01, 2025, 04:08:52 pm

Author Topic: Vectors Help  (Read 1357 times)  Share 

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Wingtips

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Vectors Help
« on: April 15, 2012, 11:09:50 pm »
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Just wondering if you could help me answer these two questions:

(a) The velocity of a particle at time t seconds is given by v(t)=(2sin^2(t) - 1)i - sin(2t)j, t > or equal to 0

Show that the speed of the particle is constant.

(b)Vectors a,b and c are unit vectors such that a + b+ c = 0. Find the values of a.b + b.c + c.a

b^3

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Re: Vectors Help
« Reply #1 on: April 15, 2012, 11:27:39 pm »
+2
For the first one.
,
Now the "speed" of the particle will be the magnitude of the velocity, that is
So we have

The speed of the particle is constant.



EDIT: Not too sure about this one so hope this works.

Since we have three vectors that when added together result in 0, we know that we have a triangle formed. When the acute angles made between the vectors is added together, they should add to .

Now we know our dot product , i.e.

Now lets let
 - the angle between and be
 - the angle between and be
 - the angle between and be


Now (since they are unit vectors)

So that leaves




So that leads to .....[3]

Now since the length of all three sides is equal (as they are all unit vectors, so we have an equilateral triangle), if we move the vectors so that they are tail-to-tail for the dot product(see attached diagram) then we will end up with an angle of   between then all, will all be .



Hope that last one is right :)

EDIT: Made a small fix, attached diagram.

NOTE: The angle between the vectors in the first triangle is ,
« Last Edit: April 17, 2012, 09:44:39 pm by b^3 »
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b^3

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Re: Vectors Help
« Reply #2 on: April 16, 2012, 12:35:53 am »
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Above post updated to include second solution.
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TrueTears

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Re: Vectors Help
« Reply #3 on: April 16, 2012, 01:38:14 am »
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Not too sure about this one so hope this works.
It's correct :)
PhD @ MIT (Economics).

Interested in asset pricing, econometrics, and social choice theory.

yawho

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Re: Vectors Help
« Reply #4 on: April 17, 2012, 09:03:56 pm »
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Not too sure about this one so hope this works.
It's correct :)
It is not correct!

b^3

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Re: Vectors Help
« Reply #5 on: April 17, 2012, 09:09:34 pm »
+1
Not too sure about this one so hope this works.
It's correct :)
It is not correct!

It's the only way that kinda worked.

Well what is the right answer? See if we can work backwards.

EDIT: Wait you're not the OP. So...?
« Last Edit: April 17, 2012, 09:12:00 pm by b^3 »
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TrueTears

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Re: Vectors Help
« Reply #6 on: April 17, 2012, 09:14:46 pm »
+1
Not too sure about this one so hope this works.
It's correct :)
It is not correct!

you mean his arithmetic or working? i didn't bother to check those, i just checked his concept, it's correct :) the OP can check the arithmetic him/her-self lol

so yeah your idea is perfectly correct b^3 :)
« Last Edit: April 17, 2012, 09:28:25 pm by TrueTears »
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b^3

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Re: Vectors Help
« Reply #7 on: April 17, 2012, 09:41:20 pm »
+1
OK, I think I had the angle slightly wrong, not doing the dot prodcut tail-to-tail so I think I've fixed it above.
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Wingtips

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Re: Vectors Help
« Reply #8 on: April 18, 2012, 05:27:40 pm »
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Thanks b^3, must of have taken you a while to write it all up. Appreciate it a lot :D