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November 01, 2025, 03:16:27 pm

Author Topic: Rays  (Read 2081 times)  Share 

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lisafaustina

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Rays
« on: October 31, 2010, 11:37:02 am »
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Ok so when u have somethig like
Sketch {z: Arg(z) < -pi/4 } how do you sketch this in the complex plane? I dunno which area to shade in..
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ghadz7

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Re: Rays
« Reply #1 on: October 31, 2010, 11:40:37 am »
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The angle from (0,0) is lower than -pi/4.
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lisafaustina

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Re: Rays
« Reply #2 on: October 31, 2010, 11:41:54 am »
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Could someone please roughly sketch this graph?
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jto1292

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Re: Rays
« Reply #3 on: October 31, 2010, 11:42:40 am »
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Shade all of quadrant 3 and the half of quad 4 that's UNDER the *ray*. Have the *ray* dotted.. I think that's right. Correct me if wrong anyone..

Lol soz kept referring to the ray as arc**
« Last Edit: October 31, 2010, 11:44:53 am by jto1292 »

98.40_for_sure

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Re: Rays
« Reply #4 on: October 31, 2010, 11:42:46 am »
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Don't forget to open circle the origin and dotted lines!
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jto1292

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Re: Rays
« Reply #5 on: October 31, 2010, 11:47:05 am »
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Negative Re(z) axis should also be dotted.. and yes, open circle on origin

JinXi

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Re: Rays
« Reply #6 on: October 31, 2010, 11:48:02 am »
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1 thing i feel weird about, is when they give u an axis and ask u to sketch like Arg(z)=-pi/4, how are we supposed to dot the -ve x axis so that its clear-.-
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98.40_for_sure

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Re: Rays
« Reply #7 on: October 31, 2010, 11:48:20 am »
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Lol it's hard to draw a frickin dotted line OVER their lines :( usually i use a red pen to do it but scared i can't rub it out if it turns out to be incorrect
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jto1292

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Re: Rays
« Reply #8 on: October 31, 2010, 11:51:30 am »
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agreed. I always get scared I'm doing it wrong.. Thanks for this question though, coz I remembered I need to revise region shading in complex plane....

lisafaustina

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Re: Rays
« Reply #9 on: October 31, 2010, 11:53:04 am »
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Thanks. What if it's like {z: Arg(z) < or = -pi/4}
and what if it's  {z: Arg(z) > -pi/4}

when do you have an open circle on origin and when do you have a closed circle?
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Re: Rays
« Reply #10 on: October 31, 2010, 11:55:05 am »
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{z: Arg(z) < or = -pi/4} is dotted -ve Re(z) axis and full line at -pi/4

{z: Arg(z) > -pi/4} is dotted line at pi/4 and full line at -ve Re(z) axis as -pi<Arg(z)< and = pi
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jto1292

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Re: Rays
« Reply #11 on: October 31, 2010, 11:57:06 am »
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Rays always have open circle on their starting point. If it's Arg(z), (0,0) has open circle. If it's Arg(z-(1+3i), (1,3) has an open circle. Arg(z) < or = to -pi/4 means make the ray solid, not dotted, but KEEP negative Re(z) axis dotted. EDIT: Also keep same shading as Arg(z) < -pi/4..

 Arg(z) > -pi/4 means dotted ray and shade quad 1 2 and the half of 4 that's above the ray, NO quad 4. Also dot the neg Re(z) axis.

JinXi

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Re: Rays
« Reply #12 on: October 31, 2010, 12:02:58 pm »
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Rays always have open circle on their starting point. If it's Arg(z), (0,0) has open circle. If it's Arg(z-(1+3i), (1,3) has an open circle. Arg(z) < or = to -pi/4 means make the ray solid, not dotted, but KEEP negative Re(z) axis dotted. EDIT: Also keep same shading as Arg(z) < -pi/4..

 Arg(z) > -pi/4 means dotted ray and shade quad 1 2 and the half of 4 that's above the ray, NO quad 4. Also dot the neg Re(z) axis.

Arg(z) > something , doesn't that mean -ve x axis is solid, since -pi < Arg(z) </= pi.
« Last Edit: October 31, 2010, 12:15:53 pm by JinXi »
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jto1292

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Re: Rays
« Reply #13 on: October 31, 2010, 12:05:08 pm »
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Rays always have open circle on their starting point. If it's Arg(z), (0,0) has open circle. If it's Arg(z-(1+3i), (1,3) has an open circle. Arg(z) < or = to -pi/4 means make the ray solid, not dotted, but KEEP negative Re(z) axis dotted. EDIT: Also keep same shading as Arg(z) < -pi/4..

 Arg(z) > -pi/4 means dotted ray and shade quad 1 2 and the half of 4 that's above the ray, NO quad 4. Also dot the neg Re(z) axis.

Arg(z) > something , doesn't that mean -ve x axis is solid, since -pi (greater) Arg(z) (greater of equal to) pi.

Good point. You're probs right... Neg Re(z) axis being dotted should only happen on instances such as Arg(z) > pi/4. Good pick up. Sorry about confusion :S

jto1292

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Re: Rays
« Reply #14 on: October 31, 2010, 12:11:51 pm »
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OKEY so for further clarification, Arg(z) > and = or > angle means DOT -ve Re(z). Arg(z)< or = or < angle means -ve Re(z) should be included...