Review of the game
The second game has been completed, and in my opinion, this once worked out so much nicer, mainly due to the activity (<3) but I reckon the change in roles also helped. There are some additional things I'd like to fix still...
- The psychic will now see 4-5 names, where AT LEAST one of those names will be an evil werewolf. This buff is in place because previously I felt like this role really couldn't help with town.
- The seer will now see a 2nd evil role per visit, this is an attempt to have a lower chance of instantly outing any werewolf early in the game.
- Introducing the swapper!: An Evil support werewolf that has the ability to swap 2 villager houses for a night, without (somehow) them knowing. (Eg the swapper swaps the villagers, Poet and blasonduo around. The seer investigates Poet, but will instead investigate blasonduo that night instead, they will not know about the swap.) The swapper will visit both houses during that night, tracker will always see them travel far.
Also, in this game, BOTH support werewolves NEVER used their actions at night, and this is concerning for me, because I want the actions to be worthwhile, so @SlowandSteady and @fun_jirachi, what were your reasons for never going out? Was it to not get caught? (Even though necromancer only visits the dead's house) Was it that you didn't understand it?
Again, any feedback would be fantastic! ("Even a, I can't think of anything, this was great" is valuable information for me).