This what you mean lig?
-- -- -- -- -- --
| 2 -3 1 | | X | | 3 |
| -3 1 -2 | X | Y | = | 1 |
| 1 -1 -1 | | Z | | 6 |
-- -- -- -- -- --
*Yes i know, horrible brackets.
Heh, nice work

(Easier method below)

[tex]\begin{bmatrix}
2 & -3 & 1\\
-3 & 1 & -2\\
1 & -1 & -1
\end{bmatrix}\begin{bmatrix}
x\\
y\\
z
\end{bmatrix}=\begin{bmatrix}
3\\
1\\
6
\end{bmatrix}[/tex]
Use
this for help



Solve for X;

By the way, I realise I'm just reiterating what has previously been discussed, just showing you guys some latex code in the progress. (Time to try and get everyone on these boards on latex I reckon

)
edit:
I forgot to mention you can also solve it using the solve function on your calculator.
(From what I remember regarding TI-89) The calculator has a solve function for two unknowns, you can just add a third equation to this and a third unknown to solve for. This might be quicker then putting all those values into a matrix.
IIRC it was something like;
Solve( and for {a,b})
and you could just change it to;
Solve(2x-3y+z=3 and -3x+y-2z=1 and x-y-z=6 for {x,y,z})