EularFan101:
sorry again but could you please further clarify the questions on the attachment below relating your explanations? thank you- btw your explanation is really good. thanks agian 
The reason for the 1/|v| is because I multipled by |v| in there so I could create a dot product. However, I can't just multiply by random numbers because I feel like it. So, I also divided by |v|, which meant that essentially all I did was multiply by 1 - which we know won't change anything.
As for why
|=|u|\cos(\theta))
, we know that
=\frac{A}{H}=\frac{|proj_v(u)|}{|u|})
. Moving that |u| from the RHS to the LHS gives us
|=|u|\cos(\theta))
For your other question, the scalar resolute is simply the SIGNED magnitude of the vector resolute. By signed, I mean that if the scalar resolute is positive, the vector resolute points in the same direction as the vector you're projecting onto. If it's negative, it points in the opposite direction.
Since the vector projection (
\mathbf{\hat{v}})
) can be split into a direction (

) and signed magnitude (

), the scalar resolute is just that signed magnitude.