- Rotation by
clockwise - Reflection in X-axis
- Rotation by
anti-clockwise
Not particularly related to anything, but this process is called conjugation (a term sometimes applied to solving rubiks cubes too).
Usually I just call it a "setup" move of rotating clockwise, reflection (the desired transformation) then undoing the "setup" move, rotating anticlock. Formally,
 = A B A^{-1}\mathbf{x})
I also am not sure what nliu1995 is talking about, but I suppose this is a vector method.
...
Hmm, makes sense. nliu when you get on AN care to elaborate?
There actually is also a graphical approach that can be used, although I dunno how many marks this might gain in an exam. If only I'd been able to go to the UMEP sesh yesterday *shakes fist at sky*

(thanks for the pm brightsky, ill reply later... if I don't forget again sorry!)
The rotation of e
1 can be described in the following diagram:

The 'x-value' in red can be found by solving a simple trig equation, cos(2θ) = x / 1 --> x = cos(2θ)
The 'y-value' in green can be found by solving a simple trig equation, sin(2θ) = y / 1 --> y = sin(2θ)
 \\ \sin(2\theta) \end{bmatrix} \text{ ie } T(\mathbf{e_1})= \begin{bmatrix} \cos(2\theta) \\ \sin(2\theta) \end{bmatrix})
We can create a similar diagram for the transformation of e
2 and use the trig identity
 = \cos(\theta))
to get:
 \\ -\cos(2\theta) \end{bmatrix} \text{ ie } T(\mathbf{e_2})= \begin{bmatrix} \sin(2\theta) \\ -\cos(2\theta) \end{bmatrix})
When we combine the two, we get:
 = \begin{bmatrix} \cos{2\theta} & \sin{2\theta} \\ \sin{2\theta} & -\cos{2\theta} \end{bmatrix} \mathbf{x})
Just a different method that relies less heavily on matrices and more on diagrams and (some) knowledge of bases
EDIT: I dunno if this is an acceptable method for UMEP, I think I'll double check it. However, it is a good check if you're unsure of your answer like you were brightsky.