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February 21, 2026, 07:25:08 pm

Author Topic: Projectile motion formulas  (Read 4524 times)  Share 

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naved_s9994

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Projectile motion formulas
« on: April 19, 2009, 01:04:21 pm »
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Hey VN Members, there are formulas used for Projectile motion, for landing at same height

Eg.     Time to reach max height
         Range
         Maximum height reached

and many others, if you can please post the formulas than big help, thanks
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Flaming_Arrow

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Re: Projectile motion formulas
« Reply #1 on: April 19, 2009, 01:07:07 pm »
+1
Range =
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naved_s9994

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Re: Projectile motion formulas
« Reply #2 on: April 19, 2009, 01:10:40 pm »
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ok thanks
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Damo17

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Re: Projectile motion formulas
« Reply #3 on: April 19, 2009, 01:10:45 pm »
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Hey VN Members, there are formulas used for Projectile motion, for landing at same height

Eg.     Time to reach max height
         Range
         Maximum height reached

and many others, if you can please post the formulas than big help, thanks

time to reach max height.

solve for

range

input and

max height reached

solve for
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naved_s9994

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Re: Projectile motion formulas
« Reply #4 on: April 19, 2009, 01:19:14 pm »
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THANKKSS DAMO 17 HUGE AID !!
AND FLAMING....


AWESOME GUYS !!
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naved_s9994

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Re: Projectile motion formulas
« Reply #5 on: April 19, 2009, 01:23:12 pm »
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but what components do we use for max height, and time reached then?

thnx
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Damo17

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Re: Projectile motion formulas
« Reply #6 on: April 19, 2009, 01:35:57 pm »
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but what components do we use for max height, and time reached then?

thnx

for time to reach max height you would have been given and or so if given and   work out
at the top is . , put these value in and solve for t.

By the way means initial vertical velocity and means initial horizontal velocity. means final vertical velocity.
For max height reached use , and and solve for .
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TrueTears

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Re: Projectile motion formulas
« Reply #7 on: April 20, 2009, 02:21:36 pm »
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Ok these are the complete formulas:

For FULL parabolic path:

('' stands for initial speed not the horizontal or vertical.)





For HALF parabolic path:

( stands for horizontal speed)




« Last Edit: April 20, 2009, 02:27:07 pm by TrueTears »
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naved_s9994

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Re: Projectile motion formulas
« Reply #8 on: April 20, 2009, 06:42:14 pm »
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tnx every1 !!
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dejan91

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Re: Projectile motion formulas
« Reply #9 on: April 20, 2009, 10:23:43 pm »
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Honestly, all you need to remember are the five or so orignial motion equations. Those complicated ones like and can be derived using the original ones.
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naved_s9994

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Re: Projectile motion formulas
« Reply #10 on: April 21, 2009, 04:45:52 pm »
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Okay, Thanks every, Awesome....Its all clear now....

Once you know the basic formulas, you can answer alll questions much easily :D
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naved_s9994

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Re: Projectile motion formulas
« Reply #11 on: May 12, 2009, 06:38:59 pm »
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Truetears....For HALF parabloic 'the velocity before touching ground'....umm, ive found the speed....but how would you work out the angle at which it touches the floor?

THANKS

Ok these are the complete formulas:

For FULL parabolic path:

('' stands for initial speed not the horizontal or vertical.)





For HALF parabolic path:

( stands for horizontal speed)







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TrueTears

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Re: Projectile motion formulas
« Reply #12 on: May 12, 2009, 07:15:38 pm »
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Draw a right angled triangle and use Pythagoras
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naved_s9994

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Re: Projectile motion formulas
« Reply #13 on: May 12, 2009, 07:30:47 pm »
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Thanks TT

One day I have to pay you back some how....like SERIOUSLY !!

Thanks once again !!
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naved_s9994

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Re: Projectile motion formulas
« Reply #14 on: May 12, 2009, 07:42:42 pm »
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For full para....max height...you got sin squared...

how do you put that into calc...DOESNT WORK??


Ok these are the complete formulas:

For FULL parabolic path:

('' stands for initial speed not the horizontal or vertical.)





For HALF parabolic path:

( stands for horizontal speed)





'Keep you friends close, but keep your enemies closer'