Just a quick question. I'm really struggling with sketching inverse functions. Just wondering what the steps are to sketch them and if there are things that we should remember.
Also how do you find the domain and range for an inverse function when there is a coefficient in front of the x for example sin(2x) or sin(x/2)??
Thanks in advance
Hey Bliss! So sketching an inverse is really a turnaround question; because the first thing we should always do is just draw the regular function first (even if its in our heads or on a scribble). Then, we just reflect it about the line \(y=x\) as we'd expect. Note also that your domain and range should swap places!! So if the range of your original function is \(y>0\), then the domain of your inverse will be \(x>0\). As a final tip, remember that your function and its inverse should
only ever intersect on the line y=x. If they cross elsewhere, you've missed something.
Never try and sketch a function without its inverse; it's just too tricky,
unless it is something you recognise. For example, you might be able to sketch the inverse of an exponential straight away, because it will be a logarithm

Inverse trig functions are tougher, but it's not terrible. Remember what the basic shapes are (inverse sine, inverse cos, and inverse tangent), and then adjust your typical parameters just like Kevin showed you above. You know typically that what's inside an inverse sine function can range from -1 to 1; that sets up those inequalities

Practice makes perfect with these; the more you do the easier it gets!
PS - Great work above Kevin and Rikahs
