With projectile motion, the vertical and horizontal speeds of your object are completely independent, atleast in year 12 physics. Also, the horizontal motion is constant. The vertical is only influenced by gravity.
So because it's simplest, we'll look at the horizontal first. Decompose the 30deg vector into its vert and hori components (You can use the notation x and y, or i and j if you wanted) in terms of the velocity which we want to find. It's just a right angled triangle problem.
v(horizontal)=v*cos(30)
Where v is the launch velocity, and v(horizontal) is how fast you are going sideways (to the right - but ignoring the fact that you're also going up)
The horizontal distance we are going is 60m, at a speed of v*cos(30), but how long do we have to make the 60m? That depends on how long it takes to get back to ground level from going up in the air, which depends on the vertical motion. Using vel=dist/time;
v*cos(30)=60/t
Now the vertical is where it gets a tad tricky. First we find the initial vertical velocity,
v(vertical)=v*sin(30)
Since we're going to be using the kinematics equations, maybe we should use 'u' to denote that it is the initial velocity.
u(vertical)=v*sin(30)
So we wanted to find the time... x=ut+0.5att
x=0 (Since we are going up, then returning. The displacement is 0 - remember the kinematics equations work with vectorey things)
a=-10 (The minus is important. The acceleration is due to gravity, DOWN)
u=v*sin(30)
t=? (Lets find it)
And so we substitute:
0=v*sin(30)*t -5tt
5tt=v*sin(30)*t
5t=v*sin(30)
t=[v*sin(30)]/5
Interesting.
Lets go back to my earlier equation, v*cos(30)=60/t. We now know what t is, in terms of v. Lets just substitute and see what happens.
v*cos(30)=60/t, t=[v*sin(30)]/5
v*cos(30)=60/[v*sin(30)]/5
After some maths this becomes;
v=sqrt(300/(sin(30)*cos(30))
v=26.3
(Someone who knows how to do latex might want to fix this) (You have no idea how glad I am that was right.)
In fact having a look at this working, if I knew about trig formulae I think the range equation comes out of that somewhere.
Edit: I checked on wikipedia, turns out that 2cos(theta)sin(theta)=sin(2theta). If you do all the above but all in terms of v, theta and g, you end up with the range equation, x= vvsin(2theta)/g.
So clearly, you should really be using the range equation to do this. But for a lot of problems if you rely on the range equation too much, you could get yourself into trouble.